Non notée
CVE-2020-6017 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function…
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Produits et versions touchés
| Produit | Versions touchées | Corrigé en |
|---|---|---|
| Game Networking Sockets | Versions non publiées |
Autres CVE de Game Networking Sockets
Les 4 CVE de Game Networking Sockets →
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function…
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CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets…
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CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function…
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