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CVE-2020-6017 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function…

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Produits et versions touchés

Produit Versions touchées Corrigé en
Game Networking Sockets Versions non publiées
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