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CVE-2020-6016 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets…

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Produits et versions touchés

Produit Versions touchées Corrigé en
Game Networking Sockets Versions non publiées
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